Trust me, every time I've seen a Phlogistinator Pyro get crits, he always dies within 5 seconds. ♥♥♥♥ that.Īnd even if you fill your "mmmph" meter without getting killed by the rockets and stickies, you have a 99% chance of dieing when ever you get the critical hits. What? W- What!? I don't need airblast, the stickies, pipes and rocket can't hurt me at all. Īlright, so we went from one extreme (the Backburner), to another, we went from expensive airblast, to no ♥♥♥♥♥♥♥ airblast. ![]() Upside: Upon filling your "mmmph" meter, you gain critical hits, once you have tauntedĭownside: No airblast. Upside: Gain "mmmph" or whatever the ♥♥♥♥ that is, by dealing damage But if you wanna go back to the old days of pyro, hey, you can. I really despise of this foul weapon, for its awful downside which I will tell you in a minute. This weapon is horrible alright, but is quite situational in my opinion.Īlright, I don't know who the ♥♥♥♥ put this weapon in here, but it's in, and so I have to talk about it. Airblast can also force back stickies and even destroy them, and as for the 100% critical chance from behind, the average player will see you coming, unless it's those AFK Gibus-wearing snipers on 2 Fort. Team Fortress 2 Choose from a selection of 9 classes, each with entertaining personalities and a different set of gameplay mechanics, to capture or defend the objective within numerous game modes against the enemy team, with a variety of unlockable and tradable weapons and cosmetics which add a layer of customization to each player's experience. Team Fortress 2 has a ton of unique weapons, each with its own stats. Assuming you have 200 ammo, which you have to begin with, you can do four airblasts with the Backburner, as opposed to the 10 on a stock flamethrower.Īirblast is quite important, it is one of the only deterants for those nasty rockets from Soldiers and Sentries as well as pipes from demomans. A good weapon loadout can make any Team Fortress 2 game much easier, and here are the 10 best options to choose from. That 150% may seem like a lot, and it is, a normal flame thrower uses 20 ammo for a single airblast, whilist the Backburner uses a whopping 50 ammo for a single blast. Upside: Airblasting teammates on fire restores 20 health (no one actually does this) Upside:100% critical hit chance from behind It's well known upside, critical hits from behind, is all well and good, but getting behind is the problem. ![]() ![]() Now, the Backburner isn't a bad weapon overall, it's the fact that it is very situational is what makes it bad. Like it or not, since the WAR content update in December 2009, Team Fortress 2 has included crafting items. Coming in a number 10 we have the Backburner. A quick tutorial and list of blueprints (formulas) to create new hats and weapons in TF2.
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